Some more character work for the Old West project I was doing. On and off between free time. I couldn't find much space to re-apply the fundamentals I learned from studying Loos this time around and his essays but I did it where I could, here and there and played with story elements and visual development a bit instead.
Tried to imagine designs that'd be influenced by the surrounding elements/environment, where's left is someone who stays performing their job in a town, where's right are characters that travel more. There were other variables such as their financial backgrounds and how well they do their job, but the main one was that one to start with, geography.