In this guide, I will share my thought process for concept artworks that suggest level design ideas for video-games from start to finish.
This 14 page PDF guide will help and introduce beginners and intermediate level artists who may know how to concept painting but not necessarily design playable routes, blocks and elements. (HUBs, pathways, tunnels, verticality in design, etc.)
If you want to dive into level design suggestions for your client along with your already beautiful painting, delivering a convergence between art and a functional schematic, then this is for you.
A collection of studies and thoughts on my process on how I design environments in my day to day client work.
A sample/preview of one of the manual's pages is included in this preview for free.
In this package, you will find:
I really hope you guys find it useful and start applying to your own work.
If you have any questions or feedback feel free to contact me.
- Added a 20 minute pratical examples video, executing the theory from the original PDF guide.