Visual Language Theory - Guide


Hi everyone. In this guide I will share what I know about visual language, (unifying shapes, repetition, variety...) and guide you through step by step analysis of the thinking processes I use everyday at my mech work.
This guide includes all basics I know and a .PSD file demo.

The content is a mix between tutorial, essay, a collection of studies and break-downs of existing popular work, paintovers and feedback I gave to others.
- 15 page PDF file covering theory.
- Bonus .PSD file with demo sketch process. (not narrated)
- Characterization in Visual Language (14 minutes narrated video lecture)

Further including:
Part 1: How to design with rhythm
Part 2: Techniques on how to frame and guide to a focal point
Part 3: Adding variety without breaking unity.
Part 4: Unity in design
Part 5: Adding variety without breaking repetition.
Part 6: Detail intensity ratios
Part 7: Line of action and composition tips
Part 8: Bridging your design with visual connections.
Part 9: Application examples, taking the notes and applying it to existing concepts that needed feedback.
Part 10: Closing thoughts and advice on how to further chase these concepts on your own.

Video lecture: The narrated video springs a quick guide on how to unify visual language theory (foundation) and how to think about taking it further with characterization.

Thank you for your purchase. 

Release Notes

- Added a (narrated) new chapter about Characterization in Visual Language.

Standard Use License
License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

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One installation by a single user.

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Files (2)
Visual language theory by Miguel Nogueira
7z /
14 MB
Characterization in Visual Language
7z /
180 MB