This project showcases my environment concept art and level design contributions for Amnesia: Rebirth, blending sci-fi and post-apocalyptic aesthetics with immersive horror atmospheres. The work includes detailed environmental sketches, concept paintings, and level planning diagrams that helped shape the game’s haunting world.
The environments balance narrative-driven design with gameplay functionality, emphasizing verticality, clear pathways, and visual storytelling to guide players through tense, atmospheric spaces. My level design sketches and planning documents illustrate the process of creating engaging layouts that support exploration, player movement, and psychological impact.
Drawing from brutalist, archaeological, and futuristic influences, these concepts contribute to a cohesive world that feels both authentic and unsettling. The portfolio highlights collaboration with the narrative and design teams to ensure environments enhance the game’s mood and player experience.