Balancing fiction with function is a challenge a concept artist often faces in production.
Copying your real-world reference directly risks creating boring product design. Worse, if you don't design for your virtual world instead, you miss out on creating an entertaining gameplay experience for your players.
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Radars like these were used on airplanes or ships; it wouldn't make sense to use them on a weapon, but when gameplay enters the scene, it's up to the concept artist to reinvent them.
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The benefit of studying your subject matter, collecting references, and overthinking is that by now, we know which parts we can keep and which we can replace for this sake.
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In this design, you're invited to consider the entertaining shape language of a retro-cool camera sight as a seismic scanner for underground or nighttime missions. It provides the needed cover for a flamethrower wielder, while allowing the enemy NPCs to detect the player gradually as they fire. This ever-present vanishing edge forces them to calculate their next move.
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This is a story of being detected, vanishing into the dark, and starting over. Essentially, we are reimagining hide-and-seek mechanics.
And as such, the game begins!
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Do you feel your hair greying out in real time because of all the concepts you have to solve in your JIRA backlog? I'll help.
Put the problem on the table:
hello@menogcreative.com
www.menogcreative.com