Enemy character concept design for Project Onyx, exploring a multi-limbed alien entity utilizing a biomechanical organic exoskeleton.
My main focus here was creating a production-ready character asset. I developed a full character turnaround for 3D modeling reference, sculpted it, alongside detailed iteration sheets exploring different helmet shapes and hand anatomies. The goal was to push a dark, grounded sci-fi aesthetic while ensuring the anatomy and armor plating remained functional and readable for a combat-heavy gameplay loop.