My focus was on establishing visual targets for AAA production, blending high-detail cybernetics with grounded, real-world cultural aesthetics. We establish the mood first, facial tattoo mapping, and micro-detail integration for close-up portrait reference. The rest resolves the full-body silhouette, mechanical joint placement, and material wear (weathered denim, Gracie Jiu-Jitsu patch) for 3D production handoff.
Cyberpunk character design.