This project showcases detailed prop concept art created for Amnesia: Rebirth’s haunting Dark World environment. The designs emphasize a brutalist, unsettling aesthetic that amplifies the game’s pervasive atmosphere of dread and horror.
My work includes a range of mechanical props-such as ballistas and elevators-designed with both visual impact and gameplay functionality in mind. Additionally, I contributed to archaeological and Roman-inspired props, focusing on historical authenticity and environmental storytelling to immerse players in the game’s rich narrative.
Each prop was carefully crafted to support the game’s themes, blending raw, imposing forms with intricate, unsettling details. The concepts provide clear visual direction for 3D modeling and animation, ensuring seamless integration into the production pipeline.
Created in collaboration with Frictional Games, this portfolio highlights my expertise in horror game prop design, mechanical concept art, and immersive environmental storytelling.
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Concept Art: Miguel Nogueira
Art director: Rasmus Gunnarson
Client/Copyright: Frictional Games
Amnesia: Rebirth - Official Launch Trailer