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Character Design of Many Notes

Good character design is honest. Good character design is beautiful. It doesn't try to impress, it doesn't seek attention, it doesn't try.
I designed the following characters for River Gandour's upcoming IP "Many Notes". I was responsible for facilitating the art direction and illustrating the characters, by mapping the storytelling through a gallery of motifs, icons, shapes, and colors, that were instrumental to conceiving River's vision for the game through character concept art.
Character design is a cornerstone of any good video game or film, it's the lens through which the audience bonds to the IP. One common pitfall of character design is that we could go with what's cool, flashy and trendy, but that is only borrowing from what worked before and is merely good enough. Forget about good, good is a known quantity, it's what we all agree on, as long as you stick to good, you'll never have a shot at achieving greatness.
Art Director, Concept Artist: Miguel Nogueira 
Client: THIRD BOOK / River Gandour 
See the Behind-the-Scenes: https://lnkd.in/d3NreChi
Freelance Concept Artist working in video games, film and entertainment. Need help? I'm available for bookings. ➡️ contact@menogcreative.com