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Underdogs - Wasteland justice

Mood exploration and enemy faction concept for a gritty survival setting. With "Wasteland Justice," my goal was to establish the imposing visual identity and oppressive atmosphere of a hostile scavenger squad operating in a toxic environment. I focused heavily on realistic gas masks, weather-beaten hazmat gear, and group composition to create a menacing, unified look for these NPCs, ensuring their silhouettes would be instantly recognizable to a player.