Early-stage creature design explorations created for Typhon Games' upcoming board game, Project Claustrum. The design brief required developing distinct, terrifying silhouettes for iconic dark fantasy monsters—specifically vampires and werewolves—that fit a high-stakes prison escape theme. This post highlights phase 01 of my pre-production workflow: gathering real-world anatomical references (bats, predators, and skin textures) to ground the designs, followed by numbered iteration sheets exploring different muscle structures, facial features, and creature variants for production review.